


House in each town and/or by helping shady NPC's set up businesses which will act as a front for the guild, nothing too overt you know. Once there the quest could be for that character to rebuild the guild by doing various quests, steadily gaining coin and influence perhaps by being able to set up a safe Then prospective thief characters could learn of the guild hideout, maybe after apprehending a thief in one of the towns who show them where it is, or perhapsĪfter busting one out of jail who asks them if they wish to join and take them there. Maybe in one of the outlying abandonded forts, and on the point of folding the guild completely. To happen but perhaps it caused too many problems with later quests etc? I don't play the thieves quests myself as it goes against my beliefs but I've always thought that it would be much more interesting from a storyline point if the guild start out in hiding, Call me paranoid but it seems to me that maybe the original idea was to allow this

Surely I can't be the only one who wants to do this? I'm surprised that Bethesda didn't think of that.orĭid they?! As I stated earlier there are alot of people in Riften who would like to see the thieves guild gone and who will voice this opinion to you when you talk to them. NO DLC required, NO SKSE required and fully compatible with Destroy the Thieves Guild How to. I really wish that it was possible to get rid of the thieves guild from Riften, afterall there are plenty of residents who wish to do the same. of 2 - Need some help with Thieves Guild quests.
